How to build a real-time multiplayer game with automatic client synchronization

How to build a real-time multiplayer game with automatic client synchronization

This task can be performed using SpacetimeDB

Real-time backend and database, built directly from your code

Best product for this task

Spacet

SpacetimeDB

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SpacetimeDB is a real-time backend framework and database that embeds server logic directly into the datastore for ultra-fast, synchronized experiences. Developers build interactive apps and multiplayer games in TypeScript, C#, C++, or Rust with automatic client updates and high-throughput transactions.

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What to expect from an ideal product

  1. SpacetimeDB automatically pushes database changes to all connected clients instantly, removing the need to write manual synchronization code between players
  2. The database runs your game logic directly inside it, which cuts out network delays and keeps all players perfectly in sync without extra round trips
  3. Built-in subscription system lets clients automatically receive only the data they need, so players see updates for nearby objects without getting overwhelmed by the entire game state
  4. Handles player connections and disconnections seamlessly while maintaining consistent game state across all remaining players
  5. Provides conflict-free updates through built-in transaction handling, so multiple players can interact with the same game objects without causing data corruption or desync issues

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